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14 行
492 B

using UnityEngine.Experimental.Rendering;
namespace UnityEngine.Experimental.ScriptableRenderLoop
{
public abstract class ScriptableRenderLoop : ScriptableObject
{
public abstract void Render(Camera[] cameras, RenderLoop renderLoop);
public virtual void Rebuild() {}
#if UNITY_EDITOR
public virtual UnityEditor.SupportedRenderingFeatures GetSupportedRenderingFeatures() { return new UnityEditor.SupportedRenderingFeatures(); }
#endif
}
}