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90 行
2.4 KiB

using System;
namespace UnityEngine.Experimental.Rendering.UI
{
public class DebugUIHandlerWidget : MonoBehaviour
{
[HideInInspector]
public Color colorDefault = new Color(0.8f, 0.8f, 0.8f, 1f);
[HideInInspector]
public Color colorSelected = new Color(0.25f, 0.65f, 0.8f, 1f);
public DebugUIHandlerWidget parentUIHandler { get; set; }
public DebugUIHandlerWidget previousUIHandler { get; set; }
public DebugUIHandlerWidget nextUIHandler { get; set; }
protected DebugUI.Widget m_Widget;
protected virtual void OnEnable() {}
internal virtual void SetWidget(DebugUI.Widget widget)
{
m_Widget = widget;
}
internal DebugUI.Widget GetWidget()
{
return m_Widget;
}
protected T CastWidget<T>()
where T : DebugUI.Widget
{
var casted = m_Widget as T;
string typeName = m_Widget == null ? "null" : m_Widget.GetType().ToString();
if (casted == null)
throw new InvalidOperationException("Can't cast " + typeName + " to " + typeof(T));
return casted;
}
// Returns `true` if selection is allowed, `false` to skip to the next/previous item
public virtual bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
{
return true;
}
public virtual void OnDeselection() {}
public virtual void OnAction() {}
public virtual void OnIncrement(bool fast) {}
public virtual void OnDecrement(bool fast) {}
public virtual DebugUIHandlerWidget Previous()
{
if (previousUIHandler != null)
return previousUIHandler;
if (parentUIHandler != null)
return parentUIHandler;
return null;
}
public virtual DebugUIHandlerWidget Next()
{
if (nextUIHandler != null)
return nextUIHandler;
if (parentUIHandler != null)
{
var p = parentUIHandler;
while (p != null)
{
var n = p.nextUIHandler;
if (n != null)
return n;
p = p.parentUIHandler;
}
}
return null;
}
}
}