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49 行
1.2 KiB

using UnityEngine.UI;
namespace UnityEngine.Experimental.Rendering.UI
{
public class DebugUIHandlerValue : DebugUIHandlerWidget
{
public Text nameLabel;
public Text valueLabel;
DebugUI.Value m_Field;
float m_Timer;
protected override void OnEnable()
{
m_Timer = 0f;
}
internal override void SetWidget(DebugUI.Widget widget)
{
base.SetWidget(widget);
m_Field = CastWidget<DebugUI.Value>();
nameLabel.text = m_Field.displayName;
}
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
{
nameLabel.color = colorSelected;
valueLabel.color = colorSelected;
return true;
}
public override void OnDeselection()
{
nameLabel.color = colorDefault;
valueLabel.color = colorDefault;
}
void Update()
{
if (m_Timer >= m_Field.refreshRate)
{
valueLabel.text = m_Field.GetValue().ToString();
m_Timer -= m_Field.refreshRate;
}
m_Timer += Time.deltaTime;
}
}
}