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35 行
858 B

using UnityEngine.UI;
namespace UnityEngine.Experimental.Rendering.UI
{
public class DebugUIHandlerButton : DebugUIHandlerWidget
{
public Text nameLabel;
DebugUI.Button m_Field;
internal override void SetWidget(DebugUI.Widget widget)
{
base.SetWidget(widget);
m_Field = CastWidget<DebugUI.Button>();
nameLabel.text = m_Field.displayName;
}
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
{
nameLabel.color = colorSelected;
return true;
}
public override void OnDeselection()
{
nameLabel.color = colorDefault;
}
public override void OnAction()
{
if (m_Field.action != null)
m_Field.action();
}
}
}