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Sebastien Lagarde 81143750 Update code 7 年前
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Builtin HDRenderPipeline: Fix issue with POM and layered shader 7 年前
Eye Update code 7 年前
Fabric Update code 7 年前
Hair update 7 年前
LayeredLit Merge branch 'Unity-2017.3' into YibingProject 7 年前
Lit Update code 7 年前
Unlit merge latest 2017.3 7 年前
Builtin.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Eye.meta Update project from sratch 7 年前
Fabric.meta Update project from sratch 7 年前
Hair.meta Update project from sratch 7 年前
LayeredLit.meta Renamed LayeredLit folder to InfluenceLayeredLit 7 年前
LightEvaluationShare1.hlsl Update project from sratch 7 年前
LightEvaluationShare1.hlsl.meta Update project from sratch 7 年前
LightEvaluationShare2.hlsl update 7 年前
LightEvaluationShare2.hlsl.meta Update project from sratch 7 年前
Lit.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Material.hlsl merge latest 2017.3 7 年前
Material.hlsl.meta First set of files 8 年前
MaterialUtilities.hlsl HDRenderPipeline: Remove shadowmask code that was not suppose to be commited 7 年前
MaterialUtilities.hlsl.meta Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
RenderPipelineMaterial.cs Changed HDRP and Shadow system APIs to take command buffers instead of ScriptableRenderPipeline. 8 年前
RenderPipelineMaterial.cs.meta HDRenderPipeline: Change material framework 8 年前
Unlit.meta Moved debug rendering of tile lists to separate shader pass 8 年前