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24 行
652 B
24 行
652 B
//
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// This file was automatically generated. Please don't edit by hand.
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//
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#ifndef SHADERPASS_CS_HLSL
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#define SHADERPASS_CS_HLSL
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//
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// UnityEngine.Experimental.Rendering.HDPipeline.ShaderPass: static fields
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//
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#define SHADERPASS_GBUFFER (0)
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#define SHADERPASS_FORWARD (1)
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#define SHADERPASS_FORWARD_UNLIT (2)
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#define SHADERPASS_DEFERRED_LIGHTING (3)
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#define SHADERPASS_DEPTH_ONLY (4)
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#define SHADERPASS_VELOCITY (5)
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#define SHADERPASS_DISTORTION (6)
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#define SHADERPASS_LIGHT_TRANSPORT (7)
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#define SHADERPASS_SHADOWS (8)
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#define SHADERPASS_SUBSURFACE_SCATTERING (9)
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#define SHADERPASS_VOLUMETRIC_LIGHTING (10)
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#define SHADERPASS_DBUFFER (11)
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#endif
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