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using System.Collections.Generic;
using UnityEngine;
using System;
namespace UnityEngine.Experimental.Rendering.HDPipeline
{
[GenerateHLSL]
public enum ColorPickerDebugMode
{
None,
Byte,
Byte4,
Float,
Float4,
}
[Serializable]
public class ColorPickerDebugSettings
{
public static string kColorPickerFontColor = "Font Color";
public static string kColorPickerThreshold0Debug = "Color Range Threshold 0";
public static string kColorPickerThreshold1Debug = "Color Range Threshold 1";
public static string kColorPickerThreshold2Debug = "Color Range Threshold 2";
public static string kColorPickerThreshold3Debug = "Color Range Threshold 3";
public static string kColorPickerDebugMode = "Color Picker Debug Mode";
public ColorPickerDebugMode colorPickerMode = ColorPickerDebugMode.None;
public Color fontColor = new Color(1.0f, 0.0f, 0.0f);
public float colorThreshold0 = 0.0f;
public float colorThreshold1 = 200.0f;
public float colorThreshold2 = 9000.0f;
public float colorThreshold3 = 10000.0f;
public void OnValidate()
{
}
}
}