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76 行
2.0 KiB
76 行
2.0 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEngine.Experimental.Rendering
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{
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public class Debugging : MonoBehaviour
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{
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private static List<string> m_DebugMessages = new List<string>();
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public static void PushDebugMessage(string message)
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{
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m_DebugMessages.Add(message);
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}
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static public bool CheckRequiredInputButtonMapping(string[] values)
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{
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bool inputsOk = true;
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foreach (string value in values)
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{
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try
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{
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Input.GetButton(value);
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}
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catch
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{
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Debug.LogError(string.Format("Required input button mapping missing: {0}.", value));
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inputsOk = false;
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}
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}
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return inputsOk;
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}
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static public bool CheckRequiredInputAxisMapping(string[] values)
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{
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bool inputsOk = true;
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foreach (string value in values)
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{
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try
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{
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Input.GetAxis(value);
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}
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catch
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{
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Debug.LogWarning(string.Format("Required input axis mapping missing: {0}.", value));
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inputsOk = false;
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}
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}
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return inputsOk;
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}
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void OnGUI()
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{
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using (new GUILayout.HorizontalScope())
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{
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GUILayout.Space(10.0f);
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using (new GUILayout.VerticalScope())
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{
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GUILayout.Space(10.0f);
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for (int i = 0; i < m_DebugMessages.Count; ++i)
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{
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GUILayout.Label(m_DebugMessages[i]);
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}
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}
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}
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// Make sure to clear only after all relevant events have occured.
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if (Event.current.type == EventType.Repaint)
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m_DebugMessages.Clear();
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}
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}
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}
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