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46 行
1.8 KiB
46 行
1.8 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine.Rendering;
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namespace UnityEngine.Experimental.Rendering
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{
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public class TexturePadding
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{
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static readonly int _RectOffset = Shader.PropertyToID("_RectOffset");
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static readonly int _Source = Shader.PropertyToID("_Source");
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ComputeShader m_CS;
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int m_KMainTopRight;
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int m_KMainTop;
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int m_KMainRight;
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public TexturePadding(ComputeShader cs)
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{
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m_CS = cs;
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m_KMainTopRight = m_CS.FindKernel("KMainTopRight");
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m_KMainTop = m_CS.FindKernel("KMainTop");
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m_KMainRight = m_CS.FindKernel("KMainRight");
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}
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public void Pad(CommandBuffer cmd, RenderTexture source, RectInt from, RectInt to)
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{
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if (from.width < to.width)
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{
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cmd.SetComputeIntParams(m_CS, _RectOffset, from.width, 0);
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cmd.SetComputeTextureParam(m_CS, m_KMainRight, _Source, source);
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cmd.DispatchCompute(m_CS, m_KMainRight, to.width - from.width, from.height, 1);
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}
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if (from.height < to.height)
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{
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cmd.SetComputeIntParams(m_CS, _RectOffset, 0, from.height);
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cmd.SetComputeTextureParam(m_CS, m_KMainTop, _Source, source);
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cmd.DispatchCompute(m_CS, m_KMainTop, from.width, to.height - from.height, 1);
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}
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if (from.width < to.width && from.height < to.height)
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{
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cmd.SetComputeIntParams(m_CS, _RectOffset, from.width, from.height);
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cmd.SetComputeTextureParam(m_CS, m_KMainTopRight, _Source, source);
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cmd.DispatchCompute(m_CS, m_KMainTopRight, to.width - from.width, to.height - from.height, 1);
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}
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}
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}
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}
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