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Sebastien Lagarde 55cb8823 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
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Resources Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
TilePass Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Forward.hlsl HDRenderLoop: First almost working version of tile from FPTL 8 年前
Forward.hlsl.meta HDRenderLoop: miss a meta file 8 年前
LightDefinition.cs HDRenderLoop: Commit second draft, need testing 8 年前
LightDefinition.cs.hlsl HDRenderLoop: Push a version with C# that compile 8 年前
LightDefinition.cs.hlsl.meta switched HDRenderLoop over to generated .hlsl 8 年前
LightDefinition.cs.meta Change LightingDefinition.hlsl to LightDefinition.cs 8 年前
LightLoop.cs HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build 8 年前
LightLoop.cs.meta HDRenderLoop: Commit second draft, need testing 8 年前
LightUtilities.hlsl HDRenderLoop: use a envLightSky structure to feed sky information 8 年前
LightUtilities.hlsl.meta Move InitSkyEnvLightData() to LightUtilities.hlsl 8 年前
Lighting.hlsl HDRenderLoop: Version that compile and display something 8 年前
Lighting.hlsl.meta Very minimal loop done, display red shader 8 年前
Resources.meta HDRenderLoop: Loop now work in standalone win64 player 8 年前
TilePass.meta HDRenderLoop: Push starter that doesn't compile 8 年前