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31 行
553 B
31 行
553 B
// UNITY_SHADER_NO_UPGRADE
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#ifndef UNITY_SHADER_GRAPH_INCLUDED
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#define UNITY_SHADER_GRAPH_INCLUDED
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bool IsGammaSpace()
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{
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#ifdef UNITY_COLORSPACE_GAMMA
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return true;
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#else
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return false;
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#endif
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}
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float4 ComputeScreenPos (float4 pos, float projectionSign)
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{
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float4 o = pos * 0.5f;
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o.xy = float2(o.x, o.y * projectionSign) + o.w;
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o.zw = pos.zw;
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return o;
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}
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struct Gradient
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{
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int type;
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int colorsLength;
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int alphasLength;
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float4 colors[8];
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float2 alphas[8];
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};
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#endif // UNITY_SHADER_GRAPH_INCLUDED
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