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31 行
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using System;
using UnityEngine;
namespace UnityEditor.Experimental.Rendering
{
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
public sealed class VolumeParameterDrawerAttribute : Attribute
{
public readonly Type parameterType;
public VolumeParameterDrawerAttribute(Type parameterType)
{
this.parameterType = parameterType;
}
}
// Default parameter drawer - simply displays the serialized property as Unity would
public abstract class VolumeParameterDrawer
{
// Override this and return false if you want to customize the override checkbox position,
// else it'll automatically draw it and put the property content in a horizontal scope.
public virtual bool IsAutoProperty()
{
return true;
}
// Return false is the input parameter is invalid - unity will display the default editor
// for this control then
public abstract bool OnGUI(SerializedDataParameter parameter, GUIContent title);
}
}