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25 行
942 B
25 行
942 B
// This file is inlined by ShaderLibrary/Shadow/Shadow.hlsl twice.
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// Each time either SHADOW_CONTEXT_INCLUDE or SHADOW_DISPATCH_INCLUDE is defined.
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// In the case of SHADOW_CONTEXT_INCLUDE a valid path must be given to a file that contains
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// the code to initialize a shadow context.
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// SHADOW_DISPATCH_INCLUDE is optional.
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#ifdef SHADOW_CONTEXT_INCLUDE
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# ifdef SHADOW_TILEPASS
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# include "../HDRenderPipeline/Lighting/TilePass/ShadowContext.hlsl"
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# elif defined( SHADOW_FPTL )
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# include "../../TestbedPipelines/fptl/ShadowContext.hlsl"
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# else
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# error "No valid path to the shadow context has been given."
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# endif
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#endif
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#ifdef SHADOW_DISPATCH_INCLUDE
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# ifdef SHADOW_TILEPASS
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# include "../HDRenderPipeline/Lighting/TilePass/ShadowDispatch.hlsl"
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# elif defined( SHADOW_FPTL )
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# include "../../TestbedPipelines/fptl/ShadowDispatch.hlsl"
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# else
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// It's ok not to have a dispatcher include as it only acts as an override
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# endif
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#endif
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