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27 行
779 B
27 行
779 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEngine.Experimental.ScriptableRenderLoop
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{
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public class HDRenderPipelineMenuItems
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{
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[UnityEditor.MenuItem("HDRenderPipeline/Create Scene Settings")]
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static void CreateSceneSettings()
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{
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CommonSettings[] settings = Object.FindObjectsOfType(typeof(CommonSettings)) as CommonSettings[];
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if(settings.Length == 0)
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{
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GameObject go = new GameObject();
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go.name = "SceneSettings";
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go.AddComponent(typeof(CommonSettings));
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}
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else
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{
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Debug.LogWarning("SceneSettings has already been created.");
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}
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}
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}
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}
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