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27 行
779 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEngine.Experimental.ScriptableRenderLoop
{
public class HDRenderPipelineMenuItems
{
[UnityEditor.MenuItem("HDRenderPipeline/Create Scene Settings")]
static void CreateSceneSettings()
{
CommonSettings[] settings = Object.FindObjectsOfType(typeof(CommonSettings)) as CommonSettings[];
if(settings.Length == 0)
{
GameObject go = new GameObject();
go.name = "SceneSettings";
go.AddComponent(typeof(CommonSettings));
}
else
{
Debug.LogWarning("SceneSettings has already been created.");
}
}
}
}