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25 行
850 B
25 行
850 B
using System.IO;
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using System.IO;
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using UnityEditor.ProjectWindowCallback;
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using UnityEngine.MaterialGraph;
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namespace UnityEditor.MaterialGraph
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{
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public class CreateShaderSubGraph : EndNameEditAction
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{
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[MenuItem("Assets/Create/Shader Sub Graph", false, 208)]
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public static void CreateMaterialSubGraph()
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{
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ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, CreateInstance<CreateShaderSubGraph>(),
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"New Shader Sub-Graph.ShaderSubGraph", null, null);
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}
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public override void Action(int instanceId, string pathName, string resourceFile)
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{
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var graph = new SubGraph();
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graph.AddNode(new SubGraphOutputNode());
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File.WriteAllText(pathName, EditorJsonUtility.ToJson(graph));
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AssetDatabase.Refresh();
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}
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}
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}
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