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29 行
775 B

using UnityEngine;
namespace UnityEditor.Experimental.ShaderTools.Internal
{
public static class UIUtils
{
const int k_MaxLogSize = ushort.MaxValue / 4 - 5;
static GUIContent s_TextContent = new GUIContent();
public static GUIContent Text(string text)
{
s_TextContent.text = text;
return s_TextContent;
}
public static GUIContent Text(string format, params object[] args)
{
s_TextContent.text = string.Format(format, args);
return s_TextContent;
}
public static string ClampText(string text)
{
return text.Length > k_MaxLogSize
? text.Substring(0, k_MaxLogSize)
: text;
}
}
}