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104 行
2.6 KiB

using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace UnityEditor.Experimental.ShaderTools.Internal
{
class SimpleDataCache
{
[StructLayout(LayoutKind.Explicit)]
struct Item
{
[FieldOffset(0)] internal bool @bool;
[FieldOffset(0)] internal byte @byte;
[FieldOffset(0)] internal short @short;
[FieldOffset(0)] internal ushort @ushort;
[FieldOffset(0)] internal int @int;
[FieldOffset(0)] internal uint @uint;
[FieldOffset(0)] internal string @string;
}
Dictionary<int, Item> m_Items = new Dictionary<int, Item>();
public void Set(int key, bool v)
{
m_Items[key] = new Item { @bool = v };
}
public void Set(int key, byte v)
{
m_Items[key] = new Item { @byte = v };
}
public void Set(int key, short v)
{
m_Items[key] = new Item { @short = v };
}
public void Set(int key, ushort v)
{
m_Items[key] = new Item { @ushort = v };
}
public void Set(int key, int v)
{
m_Items[key] = new Item { @int = v };
}
public void Set(int key, uint v)
{
m_Items[key] = new Item { @uint = v };
}
public void Set(int key, string v)
{
m_Items[key] = new Item { @string = v };
}
public bool GetBool(int key)
{
Item t;
return m_Items.TryGetValue(key, out t) && t.@bool;
}
public byte GetByte(int key)
{
Item t;
return m_Items.TryGetValue(key, out t) ? t.@byte : default(byte);
}
public short GetShort(int key)
{
Item t;
return m_Items.TryGetValue(key, out t) ? t.@short : default(short);
}
public ushort GetUShort(int key)
{
Item t;
return m_Items.TryGetValue(key, out t) ? t.@ushort : default(ushort);
}
public int GetInt(int key)
{
Item t;
return m_Items.TryGetValue(key, out t) ? t.@int : default(int);
}
public uint GetUInt(int key)
{
Item t;
return m_Items.TryGetValue(key, out t) ? t.@uint : default(uint);
}
public string GetString(int key)
{
Item t;
return m_Items.TryGetValue(key, out t) ? t.@string : default(string);
}
public void Clear()
{
m_Items.Clear();
}
}
}