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36 行
828 B
36 行
828 B
using UnityEditor.ShaderGraph.Drawing.Controls;
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using UnityEngine;
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using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph
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{
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public abstract class GeometryNode : AbstractMaterialNode
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{
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[SerializeField]
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private CoordinateSpace m_Space = CoordinateSpace.World;
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[EnumControl("Space")]
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public CoordinateSpace space
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{
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get { return m_Space; }
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set
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{
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if (m_Space == value)
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return;
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m_Space = value;
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Dirty(ModificationScope.Graph);
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}
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}
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public override bool hasPreview
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{
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get { return true; }
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}
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public override PreviewMode previewMode
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{
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get { return PreviewMode.Preview3D; }
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}
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}
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}
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