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83 行
1.9 KiB
83 行
1.9 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Experimental.Rendering;
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using UnityEngine.UI;
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namespace Testing.LWtesting
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{
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public class LWpipeSwitcher : MonoBehaviour
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{
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public MaterialSwitch[] materialSwitchList;
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public RenderPipelineAsset pipelineAsset;
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public Text ui;
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private bool state = false;
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void Update()
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{
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if(Input.GetKeyDown(KeyCode.Space))
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{
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Switch();
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}
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if(Input.touchCount > 0)
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{
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if(Input.GetTouch(0).phase == TouchPhase.Began)
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{
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Switch();
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}
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}
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}
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[ContextMenu("SwitchPipeline")]
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void Switch()
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{
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if (!state)
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{
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ui.text = "Lightweight";
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SetPipeline(pipelineAsset);
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foreach(MaterialSwitch matSwitch in materialSwitchList)
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{
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SwitchMaterials(matSwitch.LWMat, matSwitch.renderers);
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}
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state = !state;
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}
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else
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{
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ui.text = "Legacy";
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SetPipeline(null);
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foreach (MaterialSwitch matSwitch in materialSwitchList)
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{
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SwitchMaterials(matSwitch.legacyMat, matSwitch.renderers);
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}
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state = !state;
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}
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}
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void SetPipeline(RenderPipelineAsset pipe)
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{
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GraphicsSettings.renderPipelineAsset = pipe;
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}
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void SwitchMaterials(Material mat, Renderer[] renderers){
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foreach(Renderer rend in renderers)
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{
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rend.material = mat;
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}
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}
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[System.Serializable]
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public class MaterialSwitch
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{
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public Material LWMat;
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public Material legacyMat;
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public Renderer[] renderers;
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}
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}
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}
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