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Julien Ignace f0d202b1 Fixed UV Mapping mask for layered shader. 7 年前
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BaseLitUI.cs - Renamed InfluenceLayeredLitXXX classes back to LayeredLit 7 年前
BaseLitUI.cs.meta Split LitUI and UnlitUI with base class to share behavior with the MaterialGraph 8 年前
LitUI.cs Fixed UV Mapping mask for layered shader. 7 年前
LitUI.cs.meta HDRenderLoop: Update Debug view mode for new parameters 8 年前
StandardSpecularToHDLitMaterialUpgrader.cs [Format]Reformat via format.pl to match the new conventions 8 年前
StandardSpecularToHDLitMaterialUpgrader.cs.meta more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP) 8 年前
StandardToHDLitMaterialUpgrader.cs [Format]Reformat via format.pl to match the new conventions 8 年前
StandardToHDLitMaterialUpgrader.cs.meta Material Upgrader support first pass 8 年前