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using UnityEngine;
namespace UnityEngine.Experimental.Rendering.LightweightPipeline
{
public static class PerFrameBuffer
{
public static int _GlossyEnvironmentColor;
public static int _SubtractiveShadowColor;
}
public static class PerCameraBuffer
{
public static int _MainLightPosition;
public static int _MainLightColor;
public static int _MainLightDistanceAttenuation;
public static int _MainLightSpotDir;
public static int _MainLightSpotAttenuation;
public static int _MainLightCookie;
public static int _WorldToLight;
public static int _AdditionalLightCount;
public static int _AdditionalLightPosition;
public static int _AdditionalLightColor;
public static int _AdditionalLightDistanceAttenuation;
public static int _AdditionalLightSpotDir;
public static int _AdditionalLightSpotAttenuation;
}
}