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53 行
1.5 KiB

using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public class SerializableTextureArray
{
[SerializeField]
string m_SerializedTexture;
[SerializeField]
string m_Guid;
[NonSerialized]
Texture2DArray m_TextureArray;
[Serializable]
class TextureHelper
{
#pragma warning disable 649
public Texture2DArray textureArray;
#pragma warning restore 649
}
public Texture2DArray textureArray
{
get
{
if (!string.IsNullOrEmpty(m_SerializedTexture))
{
var textureHelper = new TextureHelper();
EditorJsonUtility.FromJsonOverwrite(m_SerializedTexture, textureHelper);
m_SerializedTexture = null;
m_Guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(textureHelper.textureArray));
m_TextureArray = textureHelper.textureArray;
}
else if (!string.IsNullOrEmpty(m_Guid) && m_TextureArray == null)
{
m_TextureArray = AssetDatabase.LoadAssetAtPath<Texture2DArray>(AssetDatabase.GUIDToAssetPath(m_Guid));
}
return m_TextureArray;
}
set
{
m_SerializedTexture = null;
m_Guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(value));
m_TextureArray = value;
}
}
}
}