您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
84 行
2.5 KiB
84 行
2.5 KiB
Shader "hidden/preview/Fractal_DDEE6FBB"
|
|
{
|
|
Properties
|
|
{
|
|
}
|
|
CGINCLUDE
|
|
#include "UnityCG.cginc"
|
|
void Unity_Fractal_float(float2 uv, float2 pan, float zoom, float aspect, out float result)
|
|
{
|
|
const int Iterations = 128;
|
|
float2 c = (uv - 0.5) * zoom * float2(1, aspect) - pan;
|
|
float2 v = 0;
|
|
for (int n = 0; n < Iterations && dot(v,v) < 4; n++)
|
|
{
|
|
v = float2(v.x * v.x - v.y * v.y, v.x * v.y * 2) + c;
|
|
}
|
|
result = (dot(v, v) > 4) ? (float)n / (float)Iterations : 0;
|
|
}
|
|
struct GraphVertexInput
|
|
{
|
|
float4 vertex : POSITION;
|
|
float3 normal : NORMAL;
|
|
float4 tangent : TANGENT;
|
|
float4 texcoord0 : TEXCOORD0;
|
|
float4 lightmapUV : TEXCOORD1;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
struct SurfaceInputs{
|
|
half4 uv0;
|
|
};
|
|
struct SurfaceDescription{
|
|
float Fractal_DDEE6FBB_result;
|
|
};
|
|
float4 Fractal_DDEE6FBB_uv;
|
|
float4 Fractal_DDEE6FBB_pan;
|
|
float Fractal_DDEE6FBB_zoom;
|
|
float Fractal_DDEE6FBB_aspect;
|
|
GraphVertexInput PopulateVertexData(GraphVertexInput v){
|
|
return v;
|
|
}
|
|
SurfaceDescription PopulateSurfaceData(SurfaceInputs IN) {
|
|
half4 uv0 = IN.uv0;
|
|
float Fractal_DDEE6FBB_result;
|
|
Unity_Fractal_float(uv0, Fractal_DDEE6FBB_pan, Fractal_DDEE6FBB_zoom, Fractal_DDEE6FBB_aspect, Fractal_DDEE6FBB_result);
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
surface.Fractal_DDEE6FBB_result = Fractal_DDEE6FBB_result;
|
|
return surface;
|
|
}
|
|
ENDCG
|
|
SubShader
|
|
{
|
|
Tags { "RenderType"="Opaque" }
|
|
LOD 100
|
|
Pass
|
|
{
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#include "UnityCG.cginc"
|
|
struct GraphVertexOutput
|
|
{
|
|
float4 position : POSITION;
|
|
half4 uv0 : TEXCOORD;
|
|
};
|
|
GraphVertexOutput vert (GraphVertexInput v)
|
|
{
|
|
v = PopulateVertexData(v);
|
|
GraphVertexOutput o;
|
|
o.position = UnityObjectToClipPos(v.vertex);
|
|
o.uv0 = v.texcoord0;
|
|
return o;
|
|
}
|
|
fixed4 frag (GraphVertexOutput IN) : SV_Target
|
|
{
|
|
float4 uv0 = IN.uv0;
|
|
SurfaceInputs surfaceInput = (SurfaceInputs)0;;
|
|
surfaceInput.uv0 =uv0;
|
|
SurfaceDescription surf = PopulateSurfaceData(surfaceInput);
|
|
return half4(surf.Fractal_DDEE6FBB_result, surf.Fractal_DDEE6FBB_result, surf.Fractal_DDEE6FBB_result, 1.0);
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|