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Julien Ignace 730f9523 LayeredLit shader first version (no custom GUI, only shader code + framework) 8 年前
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ForwardRenderLoop Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
HDRenderLoop LayeredLit shader first version (no custom GUI, only shader code + framework) 8 年前
RenderPasses fix exception when not all active lights have shadows enabled 8 年前
ShaderLibrary HDRenderLoop: Add automatic support for material propery debug 8 年前
Tests renderloop test framework and a simple test stub 8 年前
common Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
fptl get rid of a static I don't need 8 年前
AdditionalLightData.cs Initial ScriptableRenderLoop 9 年前
AdditionalLightData.cs.meta Initial ScriptableRenderLoop 9 年前
ForwardRenderLoop.meta Initial ScriptableRenderLoop 9 年前
HDRenderLoop.meta Change UnityStandard to HDRenderLoop 8 年前
RenderPasses.meta Initial ScriptableRenderLoop 9 年前
ScriptableRenderLoop.cs semi-temporary hack to reload .compute assets 8 年前
ScriptableRenderLoop.cs.meta Initial ScriptableRenderLoop 9 年前
ScriptableRenderLoopPicker.cs semi-temporary hack to reload .compute assets 8 年前
ScriptableRenderLoopPicker.cs.meta Initial ScriptableRenderLoop 9 年前
ShaderLibrary.meta First set of files 8 年前
Tests.meta renderloop test framework and a simple test stub 8 年前
common.meta throwing in fptl project 9 年前
fptl.meta throwing in fptl project 9 年前