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848 B

using System.Reflection;
namespace UnityEngine.MaterialGraph
{
[Title("Vector/Rejection Node")]
public class VectorRejectionNode : CodeFunctionNode
{
public VectorRejectionNode()
{
name = "VectorRejection";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_VectorRejection", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_VectorRejection(
[Slot(0, Binding.None)] DynamicDimensionVector first,
[Slot(1, Binding.None)] DynamicDimensionVector second,
[Slot(2, Binding.None)] out DynamicDimensionVector result)
{
return
@"
{
result = first - (second * dot(first, second) / dot(second, second));
}
";
}
}
}