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33 行
818 B

using System.Reflection;
namespace UnityEngine.MaterialGraph
{
[Title("Procedural/Hex")]
public class HexNode : CodeFunctionNode
{
public HexNode()
{
name = "Hex";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Hex", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Hex(
[Slot(0, Binding.MeshUV0)] Vector2 uv,
[Slot(1, Binding.None)] Vector1 thickness,
[Slot(2, Binding.None)] out Vector1 result)
{
return
@"
{
uv.y += fmod(floor(uv.x), 2.0) * 0.5;
uv = abs(frac(uv) - 0.5);
result = step(thickness, abs(max(uv.x * 1.5 + uv.y, uv.y * 2.0) - 1.0));
}
";
}
}
}