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33 行
818 B
33 行
818 B
using System.Reflection;
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namespace UnityEngine.MaterialGraph
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{
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[Title("Procedural/Hex")]
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public class HexNode : CodeFunctionNode
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{
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public HexNode()
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{
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name = "Hex";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_Hex", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_Hex(
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[Slot(0, Binding.MeshUV0)] Vector2 uv,
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[Slot(1, Binding.None)] Vector1 thickness,
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[Slot(2, Binding.None)] out Vector1 result)
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{
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return
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@"
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{
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uv.y += fmod(floor(uv.x), 2.0) * 0.5;
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uv = abs(frac(uv) - 0.5);
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result = step(thickness, abs(max(uv.x * 1.5 + uv.y, uv.y * 2.0) - 1.0));
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}
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";
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}
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}
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}
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