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32 行
888 B
32 行
888 B
using System.Reflection;
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namespace UnityEngine.MaterialGraph
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{
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[Title("Procedural/Gradient Ramp")]
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public class GradientRampNode : CodeFunctionNode
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{
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public GradientRampNode()
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{
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name = "GradientRamp";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_Gradientramp", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_Gradientramp(
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[Slot(0, Binding.None)] Vector2 uv,
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[Slot(1, Binding.None)] Vector1 stripeCount,
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[Slot(2, Binding.None)] out Vector1 result)
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{
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return @"
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{
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{precision} widthOfEachStripe = 1.0 / stripeCount;
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{precision} t = fmod(floor(uv.x / widthOfEachStripe), stripeCount);
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result = lerp(0.0, 1.0, t / (stripeCount - 1.0));;
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}
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";
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}
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}
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}
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