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33 行
903 B

using System.Reflection;
namespace UnityEngine.MaterialGraph
{
[Title("Procedural/Box")]
public class BoxNode : CodeFunctionNode
{
public BoxNode()
{
name = "Box";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Boxnode", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Boxnode(
[Slot(0, Binding.None)] Vector2 xy,
[Slot(1, Binding.None)] Vector2 xMinAndMax,
[Slot(2, Binding.None)] Vector2 yMinAndMax,
[Slot(3, Binding.None)] out Vector1 result)
{
return
@"
{
{precision} x = step( xMinAndMax.x, xy.x ) - step( xMinAndMax.y, xy.x );
{precision} y = step( yMinAndMax.x, xy.y ) - step( yMinAndMax.y, xy.y );
result = x * y;
}";
}
}
}