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33 行
773 B
33 行
773 B
using System.Reflection;
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using UnityEngine.Graphing;
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namespace UnityEngine.MaterialGraph
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{
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[Title("Normal/Unpack Normal")]
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internal class UnpackNormalNode : CodeFunctionNode
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{
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public UnpackNormalNode()
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{
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name = "UnpackNormal";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_UnpackNormal", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_UnpackNormal(
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[Slot(0, Binding.None)] Vector4 packedNormal,
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[Slot(1, Binding.None)] out Vector3 normal)
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{
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normal = Vector3.up;
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return
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@"
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{
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normal = UnpackNormal(packedNormal);
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}
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";
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}
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}
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}
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