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33 行
773 B

using System.Reflection;
using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
[Title("Normal/Unpack Normal")]
internal class UnpackNormalNode : CodeFunctionNode
{
public UnpackNormalNode()
{
name = "UnpackNormal";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_UnpackNormal", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_UnpackNormal(
[Slot(0, Binding.None)] Vector4 packedNormal,
[Slot(1, Binding.None)] out Vector3 normal)
{
normal = Vector3.up;
return
@"
{
normal = UnpackNormal(packedNormal);
}
";
}
}
}