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Peter Bay Bastian ed185a44 Preliminary vertex shader support 7 年前
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AbstractSurfaceMasterNode.cs Run `hg format` on repository 7 年前
AbstractSurfaceMasterNode.cs.meta [Mat Graph] Master Node Inversion refactor 8 年前
ExportTextureMasterNode.cs Run `hg format` on repository 7 年前
ExportTextureMasterNode.cs.meta ExportTexture MasterNode 8 年前
MetallicMasterNode.cs Preliminary vertex shader support 7 年前
MetallicMasterNode.cs.meta [Mat Graph] Master Node Inversion refactor 8 年前
ProjectSpecificMasterNode.cs Run `hg format` on repository 7 年前
ProjectSpecificMasterNode.cs.meta [mat graph]Really rough, but working! remap nodes. 8 年前
SpecularMasterNode.cs Run `hg format` on repository 7 年前
SpecularMasterNode.cs.meta [Mat Graph] Master Node Inversion refactor 8 年前
SurfaceMaterialOptions.cs [mat graph]Really rough, but working! remap nodes. 8 年前
SurfaceMaterialOptions.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前