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81 行
3.1 KiB
81 行
3.1 KiB
using System;
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using UnityEngine.Graphing;
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namespace UnityEngine.MaterialGraph
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{
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[Serializable]
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[Title("Master/Lightweight/PBR Specular")]
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public class LightweightSpecularMasterNode : AbstractLightweightPBRMasterNode
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{
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public const string SpecularSlotName = "Specular";
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public const int SpecularSlotId = 2;
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public const string WorkflowName = "Specular";
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public LightweightSpecularMasterNode()
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{
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name = "LightweightSpecularMasterNode";
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UpdateNodeAfterDeserialization();
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}
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new MaterialSlot(VertexOffsetId, VertexOffsetName, VertexOffsetName, SlotType.Input, SlotValueType.Vector3, Vector4.zero, ShaderStage.Vertex));
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AddSlot(new MaterialSlot(AlbedoSlotId, AlbedoSlotName, AlbedoSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero, ShaderStage.Fragment));
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AddSlot(new MaterialSlot(NormalSlotId, NormalSlotName, NormalSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero, ShaderStage.Fragment));
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AddSlot(new MaterialSlot(EmissionSlotId, EmissionSlotName, EmissionSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero, ShaderStage.Fragment));
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AddSlot(new MaterialSlot(SpecularSlotId, SpecularSlotName, SpecularSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero, ShaderStage.Fragment));
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AddSlot(new MaterialSlot(SmoothnessSlotId, SmoothnessSlotName, SmoothnessSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero, ShaderStage.Fragment));
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AddSlot(new MaterialSlot(OcclusionSlotId, OcclusionSlotName, OcclusionSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero, ShaderStage.Fragment));
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AddSlot(new MaterialSlot(AlphaSlotId, AlphaSlotName, AlphaSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero, ShaderStage.Fragment));
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// clear out slot names that do not match the slots
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// we support
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RemoveSlotsNameNotMatching(
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new[]
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{
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AlbedoSlotId,
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NormalSlotId,
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EmissionSlotId,
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SpecularSlotId,
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SmoothnessSlotId,
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OcclusionSlotId,
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AlphaSlotId,
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VertexOffsetId
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});
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}
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protected override int[] surfaceInputs
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{
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get
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{
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return new[]
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{
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AlbedoSlotId,
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NormalSlotId,
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EmissionSlotId,
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SpecularSlotId,
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SmoothnessSlotId,
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OcclusionSlotId,
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AlphaSlotId,
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};
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}
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}
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protected override int[] vertexInputs
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{
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get
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{
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return new[]
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{
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VertexOffsetId
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};
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}
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}
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public override string GetWorkflowName()
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{
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return WorkflowName;
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}
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}
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}
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