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16 行
475 B
16 行
475 B
using UnityEngine;
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using System.Collections;
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using UnityEngine.Rendering;
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namespace UnityEngine.ScriptableRenderLoop
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{
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public abstract class ScriptableRenderLoop : ScriptableObject
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{
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public abstract void Render(Camera[] cameras, RenderLoop renderLoop);
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public virtual void Rebuild() { }
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#if UNITY_EDITOR
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public virtual UnityEditor.SupportedRenderingFeatures GetSupportedRenderingFeatures() { return new UnityEditor.SupportedRenderingFeatures(); }
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#endif
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}
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}
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