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36 行
740 B

using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Utility", "Logic", "Not")]
public class NotNode : CodeFunctionNode
{
public NotNode()
{
name = "Not";
}
public override bool hasPreview
{
get { return false; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Not", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Not(
[Slot(0, Binding.None)] Boolean In,
[Slot(1, Binding.None)] out Boolean Out)
{
return
@"
{
Out = !In;
}
";
}
}
}