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145 行
3.8 KiB
145 行
3.8 KiB
using System.Reflection;
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using UnityEngine;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Drawing.Controls;
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namespace UnityEditor.ShaderGraph
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{
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public enum ComparisonType
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{
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Equal,
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NotEqual,
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Less,
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LessOrEqual,
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Greater,
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GreaterOrEqual
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};
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[Title("Utility", "Logic", "Comparison")]
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public class ComparisonNode : CodeFunctionNode
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{
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public ComparisonNode()
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{
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name = "Comparison";
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}
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[SerializeField]
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private ComparisonType m_ComparisonType = ComparisonType.Equal;
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[EnumControl("")]
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public ComparisonType comparisonType
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{
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get { return m_ComparisonType; }
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set
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{
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if (m_ComparisonType == value)
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return;
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m_ComparisonType = value;
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Dirty(ModificationScope.Graph);
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}
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}
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public override bool hasPreview
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{
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get { return false; }
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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switch(comparisonType)
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{
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case ComparisonType.NotEqual:
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return GetType().GetMethod("Unity_Comparison_NotEqual", BindingFlags.Static | BindingFlags.NonPublic);
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case ComparisonType.Less:
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return GetType().GetMethod("Unity_Comparison_Less", BindingFlags.Static | BindingFlags.NonPublic);
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case ComparisonType.LessOrEqual:
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return GetType().GetMethod("Unity_Comparison_LessOrEqual", BindingFlags.Static | BindingFlags.NonPublic);
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case ComparisonType.Greater:
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return GetType().GetMethod("Unity_Comparison_Greater", BindingFlags.Static | BindingFlags.NonPublic);
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case ComparisonType.GreaterOrEqual:
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return GetType().GetMethod("Unity_Comparison_GreaterOrEqual", BindingFlags.Static | BindingFlags.NonPublic);
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default:
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return GetType().GetMethod("Unity_Comparison_Equal", BindingFlags.Static | BindingFlags.NonPublic);
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}
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}
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static string Unity_Comparison_Equal(
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[Slot(0, Binding.None)] Vector1 A,
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[Slot(1, Binding.None)] Vector1 B,
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[Slot(2, Binding.None)] out Boolean Out)
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{
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return
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@"
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{
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Out = A == B ? 1 : 0;
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}
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";
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}
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static string Unity_Comparison_NotEqual(
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[Slot(0, Binding.None)] Vector1 A,
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[Slot(1, Binding.None)] Vector1 B,
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[Slot(2, Binding.None)] out Boolean Out)
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{
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return
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@"
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{
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Out = A != B ? 1 : 0;
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}
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";
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}
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static string Unity_Comparison_Less(
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[Slot(0, Binding.None)] Vector1 A,
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[Slot(1, Binding.None)] Vector1 B,
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[Slot(2, Binding.None)] out Boolean Out)
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{
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return
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@"
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{
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Out = A < B ? 1 : 0;
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}
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";
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}
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static string Unity_Comparison_LessOrEqual(
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[Slot(0, Binding.None)] Vector1 A,
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[Slot(1, Binding.None)] Vector1 B,
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[Slot(2, Binding.None)] out Boolean Out)
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{
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return
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@"
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{
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Out = A <= B ? 1 : 0;
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}
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";
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}
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static string Unity_Comparison_Greater(
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[Slot(0, Binding.None)] Vector1 A,
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[Slot(1, Binding.None)] Vector1 B,
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[Slot(2, Binding.None)] out Boolean Out)
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{
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return
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@"
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{
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Out = A > B ? 1 : 0;
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}
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";
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}
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static string Unity_Comparison_GreaterOrEqual(
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[Slot(0, Binding.None)] Vector1 A,
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[Slot(1, Binding.None)] Vector1 B,
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[Slot(2, Binding.None)] out Boolean Out)
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{
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return
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@"
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{
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Out = A >= B ? 1 : 0;
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}
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";
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}
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}
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}
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