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33 行
886 B
33 行
886 B
using System.Reflection;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Utility", "Logic", "Branch")]
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public class BranchNode : CodeFunctionNode
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{
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public BranchNode()
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{
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name = "Branch";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_Branch", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_Branch(
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[Slot(0, Binding.None)] Boolean Predicate,
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[Slot(1, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector True,
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[Slot(2, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector False,
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[Slot(3, Binding.None)] out DynamicDimensionVector Out)
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{
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return
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@"
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{
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Out = (Predicate * True) + abs((Predicate - 1) * False);
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}
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";
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}
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}
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}
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