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33 行
886 B

using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Utility", "Logic", "Branch")]
public class BranchNode : CodeFunctionNode
{
public BranchNode()
{
name = "Branch";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Branch", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Branch(
[Slot(0, Binding.None)] Boolean Predicate,
[Slot(1, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector True,
[Slot(2, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector False,
[Slot(3, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = (Predicate * True) + abs((Predicate - 1) * False);
}
";
}
}
}