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36 行
1.1 KiB
36 行
1.1 KiB
using System.Reflection;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Procedural", "Shape", "Rectangle")]
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public class RectangleNode : CodeFunctionNode
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{
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public RectangleNode()
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{
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name = "Rectangle";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_Rectangle", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_Rectangle(
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[Slot(0, Binding.MeshUV0)] Vector2 UV,
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[Slot(1, Binding.None, 0.5f, 0, 0, 0)] Vector1 Width,
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[Slot(2, Binding.None, 0.5f, 0, 0, 0)] Vector1 Height,
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[Slot(3, Binding.None)] out Vector1 Out)
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{
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return
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@"
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{
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{precision}2 XMinAndMax = {precision}2(0.5 - Width / 2, 0.5 + Width / 2);
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{precision}2 YMinAndMax = {precision}2(0.5 - Height / 2, 0.5 + Height / 2);
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{precision} x = step( XMinAndMax.x, UV.x ) - step( XMinAndMax.y, UV.x );
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{precision} y = step( YMinAndMax.x, UV.y ) - step( YMinAndMax.y, UV.y );
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Out = x * y;
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}";
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}
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}
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}
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