您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
41 行
1.2 KiB
41 行
1.2 KiB
using System.Reflection;
|
|
using UnityEngine;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
[Title("Procedural", "Shape", "Polygon")]
|
|
public class PolygonNode : CodeFunctionNode
|
|
{
|
|
public PolygonNode()
|
|
{
|
|
name = "Polygon";
|
|
}
|
|
|
|
protected override MethodInfo GetFunctionToConvert()
|
|
{
|
|
return GetType().GetMethod("Unity_Polygon", BindingFlags.Static | BindingFlags.NonPublic);
|
|
}
|
|
|
|
static string Unity_Polygon(
|
|
[Slot(0, Binding.MeshUV0)] Vector2 UV,
|
|
[Slot(1, Binding.None, 6, 0, 0, 0)] Vector1 Sides,
|
|
[Slot(2, Binding.None, 0.5f, 0, 0, 0)] Vector1 Width,
|
|
[Slot(3, Binding.None, 0.5f, 0, 0, 0)] Vector1 Height,
|
|
[Slot(4, Binding.None)] out DynamicDimensionVector Out)
|
|
{
|
|
return
|
|
@"
|
|
{
|
|
{precision} tau = 6.28318530718;
|
|
{precision}2 uv = (UV * 2 - 1) / {precision}2(Width, Height);
|
|
uv.y *= -1;
|
|
{precision} pCoord = atan2(uv.x, uv.y);
|
|
{precision} r = tau / Sides;
|
|
{precision} distance = cos(floor(0.5 + pCoord / r) * r - pCoord) * length(uv);
|
|
{precision} value = 1 - step(1, smoothstep(0, 1, distance));
|
|
Out = value;
|
|
}
|
|
";
|
|
}
|
|
}
|
|
}
|