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34 行
893 B

using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Procedural", "Shape", "Ellipse")]
public class EllipseNode : CodeFunctionNode
{
public EllipseNode()
{
name = "Ellipse";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Ellipse", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Ellipse(
[Slot(0, Binding.MeshUV0)] Vector2 UV,
[Slot(2, Binding.None, 0.5f, 0, 0, 0)] Vector1 Width,
[Slot(3, Binding.None, 0.5f, 0, 0, 0)] Vector1 Height,
[Slot(4, Binding.None)] out Vector1 Out)
{
return
@"
{
UV = (UV * 2.0 - 1.0);
UV = UV / {precision}2(Width, Height);
Out = step(length(UV), 1);
}";
}
}
}