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30 行
802 B

using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Vector", "Projection")]
public class ProjectionNode : CodeFunctionNode
{
public ProjectionNode()
{
name = "Projection";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Projection", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Projection(
[Slot(0, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector A,
[Slot(1, Binding.None, 0, 1, 0, 0)] DynamicDimensionVector B,
[Slot(2, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = B * dot(A, B) / dot(B, B);
}";
}
}
}