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using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Vector", "Distance")]
public class DistanceNode : CodeFunctionNode
{
public DistanceNode()
{
name = "Distance";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Distance", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Distance(
[Slot(0, Binding.None)] DynamicDimensionVector A,
[Slot(1, Binding.None)] DynamicDimensionVector B,
[Slot(2, Binding.None)] out Vector1 Out)
{
return
@"
{
Out = distance(A, B);
}
";
}
}
}