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166 行
6.2 KiB
166 行
6.2 KiB
using System;
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using System.Collections.Generic;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Drawing.Controls;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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public enum DielectricMaterialType
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{
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Common,
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RustedMetal,
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Water,
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Ice,
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Glass,
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Custom
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};
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[Title("Input", "PBR", "Dielectric Specular")]
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public class DielectricSpecularNode : AbstractMaterialNode, IGeneratesBodyCode
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{
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public DielectricSpecularNode()
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{
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name = "Dielectric Specular";
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UpdateNodeAfterDeserialization();
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}
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[SerializeField]
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DielectricMaterial m_Material = new DielectricMaterial(DielectricMaterialType.Common, 0.5f, 1.0f);
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[Serializable]
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public struct DielectricMaterial
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{
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public DielectricMaterialType type;
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public float range;
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public float indexOfRefraction;
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public DielectricMaterial(DielectricMaterialType type, float range, float indexOfRefraction)
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{
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this.type = type;
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this.range = range;
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this.indexOfRefraction = indexOfRefraction;
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}
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}
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[DielectricSpecularControl()]
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public DielectricMaterial material
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{
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get { return m_Material; }
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set
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{
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if ((value.type == m_Material.type) && (value.range == m_Material.range) && (value.indexOfRefraction == m_Material.indexOfRefraction))
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return;
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DielectricMaterialType previousType = m_Material.type;
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m_Material = value;
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if(value.type != previousType)
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Dirty(ModificationScope.Graph);
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else
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Dirty(ModificationScope.Node);
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}
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}
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static Dictionary<DielectricMaterialType, string> m_MaterialList = new Dictionary<DielectricMaterialType, string>
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{
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{DielectricMaterialType.RustedMetal, "(0.030, 0.030, 0.030)"},
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{DielectricMaterialType.Water, "(0.020, 0.020, 0.020)"},
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{DielectricMaterialType.Ice, "(0.018, 0.018, 0.018)"},
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{DielectricMaterialType.Glass, "(0.040, 0.040, 0.040)"}
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};
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private const int kOutputSlotId = 0;
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private const string kOutputSlotName = "Out";
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public override bool hasPreview { get { return true; } }
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public override PreviewMode previewMode
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{
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get { return PreviewMode.Preview2D; }
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}
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new Vector3MaterialSlot(kOutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, Vector3.zero));
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RemoveSlotsNameNotMatching(new[] { kOutputSlotId });
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}
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public void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode)
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{
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var sb = new ShaderStringBuilder();
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if (!generationMode.IsPreview())
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{
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switch (material.type)
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{
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case DielectricMaterialType.Custom:
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sb.AppendLine("{0} _{1}_IOR = {2};", precision, GetVariableNameForNode(), material.indexOfRefraction);
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break;
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case DielectricMaterialType.Common:
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sb.AppendLine("{0} _{1}_Range = {2};", precision, GetVariableNameForNode(), material.range);
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break;
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default:
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break;
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}
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}
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switch (material.type)
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{
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case DielectricMaterialType.Common:
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sb.AppendLine("{0}3 {1} = lerp(0.034, 0.048, _{2}_Range);", precision, GetVariableNameForSlot(kOutputSlotId), GetVariableNameForNode());
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break;
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case DielectricMaterialType.Custom:
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sb.AppendLine("{0}3 {1} = pow(_{2}_IOR - 1, 2) / pow(_{2}_IOR + 1, 2);", precision, GetVariableNameForSlot(kOutputSlotId), GetVariableNameForNode());
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break;
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default:
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sb.AppendLine("{0}3 {1} = {0}3{2};", precision, GetVariableNameForSlot(kOutputSlotId), m_MaterialList[material.type]);
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break;
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}
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visitor.AddShaderChunk(sb.ToString(), false);
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}
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public override void CollectPreviewMaterialProperties(List<PreviewProperty> properties)
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{
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base.CollectPreviewMaterialProperties(properties);
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if(material.type == DielectricMaterialType.Common)
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{
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properties.Add(new PreviewProperty(PropertyType.Vector1)
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{
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name = string.Format("_{0}_Range", GetVariableNameForNode()),
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floatValue = material.range
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});
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}
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else if (material.type == DielectricMaterialType.Custom)
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{
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properties.Add(new PreviewProperty(PropertyType.Vector1)
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{
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name = string.Format("_{0}_IOR", GetVariableNameForNode()),
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floatValue = material.indexOfRefraction
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});
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}
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}
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public override void CollectShaderProperties(PropertyCollector properties, GenerationMode generationMode)
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{
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if (!generationMode.IsPreview())
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return;
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base.CollectShaderProperties(properties, generationMode);
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if (material.type == DielectricMaterialType.Common)
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{
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properties.AddShaderProperty(new Vector1ShaderProperty()
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{
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overrideReferenceName = string.Format("_{0}_Range", GetVariableNameForNode()),
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generatePropertyBlock = false
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});
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}
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else if (material.type == DielectricMaterialType.Custom)
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{
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properties.AddShaderProperty(new Vector1ShaderProperty()
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{
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overrideReferenceName = string.Format("_{0}_IOR", GetVariableNameForNode()),
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generatePropertyBlock = false
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});
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}
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}
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}
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}
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