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41 行
1.0 KiB

using System;
using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Channel", "Combine")]
public class CombineNode : CodeFunctionNode
{
public CombineNode()
{
name = "Combine";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Combine", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Combine(
[Slot(0, Binding.None)] Vector1 R,
[Slot(1, Binding.None)] Vector1 G,
[Slot(2, Binding.None)] Vector1 B,
[Slot(3, Binding.None)] Vector1 A,
[Slot(4, Binding.None)] out Vector4 RGBA,
[Slot(5, Binding.None)] out Vector3 RGB,
[Slot(6, Binding.None)] out Vector2 RG)
{
RGBA = Vector4.zero;
RGB = Vector3.zero;
RG = Vector2.zero;
return @"
{
RGBA = float4(R, G, B, A);
RGB = float3(R, G, B);
RG = float2(R, G);
}
";
}
}
}