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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEngine.Experimental.Rendering.HDPipeline
{
// This enum is just here to centralize UniqueID values for skies provided with HDRP
public enum SkyType
{
HDRISky = 1,
ProceduralSky = 2
}
// Keep this class first in the file. Otherwise it seems that the script type is not registered properly.
[Serializable]
public sealed class VisualEnvironment : VolumeComponent
{
public IntParameter skyType = new IntParameter(0);
public FogTypeParameter fogType = new FogTypeParameter(FogType.None);
public void PushFogShaderParameters(HDCamera hdCamera, CommandBuffer cmd)
{
if (!hdCamera.frameSettings.enableAtmosphericScattering)
{
AtmosphericScattering.PushNeutralShaderParameters(cmd);
return;
}
switch (fogType.value)
{
case FogType.None:
{
AtmosphericScattering.PushNeutralShaderParameters(cmd);
break;
}
case FogType.Linear:
{
var fogSettings = VolumeManager.instance.stack.GetComponent<LinearFog>();
fogSettings.PushShaderParameters(hdCamera, cmd);
break;
}
case FogType.Exponential:
{
var fogSettings = VolumeManager.instance.stack.GetComponent<ExponentialFog>();
fogSettings.PushShaderParameters(hdCamera, cmd);
break;
}
case FogType.Volumetric:
{
var fogSettings = VolumeManager.instance.stack.GetComponent<VolumetricFog>();
fogSettings.PushShaderParameters(hdCamera, cmd);
break;
}
}
}
}
}