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26 行
999 B
26 行
999 B
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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public class LinearFog : AtmosphericScattering
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{
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private readonly static int m_LinearFogParam = Shader.PropertyToID("_LinearFogParameters");
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public MinFloatParameter fogStart = new MinFloatParameter(500.0f, 0.0f);
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public MinFloatParameter fogEnd = new MinFloatParameter(1000.0f, 0.0f);
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public FloatParameter fogHeightStart = new FloatParameter(0.0f);
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public FloatParameter fogHeightEnd = new FloatParameter(10.0f);
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public override void PushShaderParameters(HDCamera hdCamera, CommandBuffer cmd)
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{
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PushShaderParametersCommon(hdCamera,cmd, FogType.Linear);
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cmd.SetGlobalVector(m_LinearFogParam, new Vector4(fogStart, 1.0f / (fogEnd - fogStart), fogHeightEnd, 1.0f / (fogHeightEnd - fogHeightStart)));
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}
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}
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}
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