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using UnityEngine.Rendering;
using UnityEngine.Experimental.Rendering.HDPipeline;
using System.Collections.Generic;
using System;
namespace UnityEngine.Experimental.Rendering.HDPipeline
{
abstract public class SkyRenderer
{
abstract public void Build();
abstract public void Cleanup();
abstract public void RenderSky(BuiltinSkyParameters builtinParams, SkyParameters skyParameters);
abstract public bool IsSkyValid(SkyParameters skyParameters);
virtual public bool IsParameterValid(SkyParameters skyParameters) { return false; }
virtual public Type GetSkyParameterType() { return typeof(SkyParameters); }
}
abstract public class SkyRenderer<ParameterType> : SkyRenderer
where ParameterType : SkyParameters
{
override public bool IsParameterValid(SkyParameters skyParameters)
{
return GetParameters(skyParameters) != null;
}
override public Type GetSkyParameterType()
{
return typeof(ParameterType);
}
protected ParameterType GetParameters(SkyParameters parameters)
{
return parameters as ParameterType;
}
}
}