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764 B

#if SHADERPASS != SHADERPASS_VELOCITY
#error SHADERPASS_is_not_correctly_define
#endif
float4 Frag(PackedVaryings packedInput) : SV_Target
{
FragInputs input = UnpackVaryings(packedInput);
// input.unPositionSS is SV_Position
PositionInputs posInput = GetPositionInput(input.unPositionSS.xy, _ScreenSize.zw);
UpdatePositionInput(input.unPositionSS.z, input.unPositionSS.w, input.positionWS, posInput);
float3 V = GetWorldSpaceNormalizeViewDir(input.positionWS);
// Perform alpha testing + get velocity
SurfaceData surfaceData;
BuiltinData builtinData;
GetSurfaceAndBuiltinData(input, V, posInput, surfaceData, builtinData);
float4 outBuffer;
EncodeVelocity(builtinData.velocity, outBuffer);
return outBuffer;
}