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sebastienlagarde 11388041 HDRenderPipeline: Add tile/scale uv control to emissive color map 7 年前
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BaseUnlitUI.cs Renamed _ColorXXX properties in Unlit to _UnlitColor to avoid conflict with legacy Unity names which are required for Alpha test to work with GI. 7 年前
BaseUnlitUI.cs.meta Split LitUI and UnlitUI with base class to share behavior with the MaterialGraph 8 年前
UnlitUI.cs HDRenderPipeline: Add tile/scale uv control to emissive color map 7 年前
UnlitUI.cs.meta HDRenderLoop: Update Unlit material 8 年前