您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
229 行
4.2 KiB
229 行
4.2 KiB
//
|
|
// This file was automatically generated. Please don't edit by hand.
|
|
//
|
|
|
|
#ifndef LIGHTDEFINITIONS_CS_HLSL
|
|
#define LIGHTDEFINITIONS_CS_HLSL
|
|
//
|
|
// LightDefinitions: static fields
|
|
//
|
|
#define MAX_NR_LIGHTS_PER_CAMERA (1024)
|
|
#define MAX_NR_BIGTILE_LIGHTS_PLUSONE (512)
|
|
#define VIEWPORT_SCALE_Z (1)
|
|
#define TILE_SIZE_CLUSTERED (32)
|
|
#define USE_LEFTHAND_CAMERASPACE (0)
|
|
#define IS_CIRCULAR_SPOT_SHAPE (1)
|
|
#define HAS_COOKIE_TEXTURE (2)
|
|
#define IS_BOX_PROJECTED (4)
|
|
#define HAS_SHADOW (8)
|
|
#define MAX_TYPES (3)
|
|
#define SPOT_LIGHT (0)
|
|
#define SPHERE_LIGHT (1)
|
|
#define BOX_LIGHT (2)
|
|
#define DIRECTIONAL_LIGHT (3)
|
|
#define NR_LIGHT_MODELS (2)
|
|
#define DIRECT_LIGHT (0)
|
|
#define REFLECTION_LIGHT (1)
|
|
|
|
// Generated from SFiniteLightData
|
|
// PackingRules = Exact
|
|
struct SFiniteLightData
|
|
{
|
|
float penumbra;
|
|
int flags;
|
|
uint lightType;
|
|
uint lightModel;
|
|
float3 lightPos;
|
|
float lightIntensity;
|
|
float3 lightAxisX;
|
|
float recipRange;
|
|
float3 lightAxisY;
|
|
float radiusSq;
|
|
float3 lightAxisZ;
|
|
float cotan;
|
|
float3 color;
|
|
int sliceIndex;
|
|
float3 boxInnerDist;
|
|
float decodeExp;
|
|
float3 boxInvRange;
|
|
uint shadowLightIndex;
|
|
float3 localCubeCapturePoint;
|
|
float probeBlendDistance;
|
|
};
|
|
|
|
// Generated from SFiniteLightBound
|
|
// PackingRules = Exact
|
|
struct SFiniteLightBound
|
|
{
|
|
float3 boxAxisX;
|
|
float3 boxAxisY;
|
|
float3 boxAxisZ;
|
|
float3 center;
|
|
float2 scaleXY;
|
|
float radius;
|
|
};
|
|
|
|
// Generated from DirectionalLight
|
|
// PackingRules = Exact
|
|
struct DirectionalLight
|
|
{
|
|
float3 color;
|
|
float intensity;
|
|
float3 lightAxisX;
|
|
uint shadowLightIndex;
|
|
float3 lightAxisY;
|
|
float pad0;
|
|
float3 lightAxisZ;
|
|
float pad1;
|
|
};
|
|
|
|
//
|
|
// Accessors for SFiniteLightData
|
|
//
|
|
float GetPenumbra(SFiniteLightData value)
|
|
{
|
|
return value.penumbra;
|
|
}
|
|
int GetFlags(SFiniteLightData value)
|
|
{
|
|
return value.flags;
|
|
}
|
|
uint GetLightType(SFiniteLightData value)
|
|
{
|
|
return value.lightType;
|
|
}
|
|
uint GetLightModel(SFiniteLightData value)
|
|
{
|
|
return value.lightModel;
|
|
}
|
|
float3 GetLightPos(SFiniteLightData value)
|
|
{
|
|
return value.lightPos;
|
|
}
|
|
float GetLightIntensity(SFiniteLightData value)
|
|
{
|
|
return value.lightIntensity;
|
|
}
|
|
float3 GetLightAxisX(SFiniteLightData value)
|
|
{
|
|
return value.lightAxisX;
|
|
}
|
|
float GetRecipRange(SFiniteLightData value)
|
|
{
|
|
return value.recipRange;
|
|
}
|
|
float3 GetLightAxisY(SFiniteLightData value)
|
|
{
|
|
return value.lightAxisY;
|
|
}
|
|
float GetRadiusSq(SFiniteLightData value)
|
|
{
|
|
return value.radiusSq;
|
|
}
|
|
float3 GetLightAxisZ(SFiniteLightData value)
|
|
{
|
|
return value.lightAxisZ;
|
|
}
|
|
float GetCotan(SFiniteLightData value)
|
|
{
|
|
return value.cotan;
|
|
}
|
|
float3 GetColor(SFiniteLightData value)
|
|
{
|
|
return value.color;
|
|
}
|
|
int GetSliceIndex(SFiniteLightData value)
|
|
{
|
|
return value.sliceIndex;
|
|
}
|
|
float3 GetBoxInnerDist(SFiniteLightData value)
|
|
{
|
|
return value.boxInnerDist;
|
|
}
|
|
float GetDecodeExp(SFiniteLightData value)
|
|
{
|
|
return value.decodeExp;
|
|
}
|
|
float3 GetBoxInvRange(SFiniteLightData value)
|
|
{
|
|
return value.boxInvRange;
|
|
}
|
|
uint GetShadowLightIndex(SFiniteLightData value)
|
|
{
|
|
return value.shadowLightIndex;
|
|
}
|
|
float3 GetLocalCubeCapturePoint(SFiniteLightData value)
|
|
{
|
|
return value.localCubeCapturePoint;
|
|
}
|
|
float GetProbeBlendDistance(SFiniteLightData value)
|
|
{
|
|
return value.probeBlendDistance;
|
|
}
|
|
|
|
//
|
|
// Accessors for SFiniteLightBound
|
|
//
|
|
float3 GetBoxAxisX(SFiniteLightBound value)
|
|
{
|
|
return value.boxAxisX;
|
|
}
|
|
float3 GetBoxAxisY(SFiniteLightBound value)
|
|
{
|
|
return value.boxAxisY;
|
|
}
|
|
float3 GetBoxAxisZ(SFiniteLightBound value)
|
|
{
|
|
return value.boxAxisZ;
|
|
}
|
|
float3 GetCenter(SFiniteLightBound value)
|
|
{
|
|
return value.center;
|
|
}
|
|
float2 GetScaleXY(SFiniteLightBound value)
|
|
{
|
|
return value.scaleXY;
|
|
}
|
|
float GetRadius(SFiniteLightBound value)
|
|
{
|
|
return value.radius;
|
|
}
|
|
|
|
//
|
|
// Accessors for DirectionalLight
|
|
//
|
|
float3 GetColor(DirectionalLight value)
|
|
{
|
|
return value.color;
|
|
}
|
|
float GetIntensity(DirectionalLight value)
|
|
{
|
|
return value.intensity;
|
|
}
|
|
float3 GetLightAxisX(DirectionalLight value)
|
|
{
|
|
return value.lightAxisX;
|
|
}
|
|
uint GetShadowLightIndex(DirectionalLight value)
|
|
{
|
|
return value.shadowLightIndex;
|
|
}
|
|
float3 GetLightAxisY(DirectionalLight value)
|
|
{
|
|
return value.lightAxisY;
|
|
}
|
|
float GetPad0(DirectionalLight value)
|
|
{
|
|
return value.pad0;
|
|
}
|
|
float3 GetLightAxisZ(DirectionalLight value)
|
|
{
|
|
return value.lightAxisZ;
|
|
}
|
|
float GetPad1(DirectionalLight value)
|
|
{
|
|
return value.pad1;
|
|
}
|
|
|
|
|
|
#endif
|