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51 行
1.5 KiB
51 行
1.5 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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public class MasterRemapGraph : AbstractSubGraph
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{
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public override void AddShaderProperty(IShaderProperty property)
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{
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if (property.GetType() == typeof(TextureShaderProperty))
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{
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Debug.LogWarning("Can not add Texture properties to remap graphs");
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return;
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}
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base.AddShaderProperty(property);
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}
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public override void AddNode(INode node)
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{
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var materialNode = node as AbstractMaterialNode;
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if (materialNode != null)
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{
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var amn = materialNode;
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if (!amn.allowedInRemapGraph)
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{
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Debug.LogWarningFormat("Attempting to add {0} to Sub Graph. This is not allowed.", amn.GetType());
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return;
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}
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}
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base.AddNode(node);
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}
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public override IEnumerable<AbstractMaterialNode> activeNodes
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{
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get
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{
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var masters = GetNodes<MasterNode>();
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var referencedNodes = new List<INode>();
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foreach (var master in masters)
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NodeUtils.DepthFirstCollectNodesFromNode(referencedNodes, master);
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return referencedNodes.OfType<AbstractMaterialNode>();
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}
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}
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}
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}
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