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16 行
336 B
16 行
336 B
using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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public class PreviewProperty
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{
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public string m_Name;
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public PropertyType m_PropType;
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public Color m_Color;
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public Texture m_Texture;
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public Cubemap m_Cubemap;
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public Vector4 m_Vector4;
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public float m_Float;
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}
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}
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